Side-by-side tool

Compare weapons

Read published values, capabilities, and theoretical calculations without flattening every difference into a winner.

100 health modelTTK assumes every shot connects with no delay or falloff
Comparison setSelect two or three weapons

3 active records

RecordWeapon
NATO

CAR-15 SF

Carbine

Community reportedOpen full record
PACT

AKS-74UB

Carbine

Wiki sourcedOpen full record
PACT

AS Val

Assault Rifle

Wiki sourcedOpen full record
DataPublished statistics
Damage
47
40–45
50
Rate of fireHigher is faster, not automatically better
800 RPM
700 RPM
900 RPM
Time between shots
75 ms
86 ms
67 ms
Magazine
30
30
20
Reload time
Unknown
3 s
3 s
Muzzle velocity
810 m/s
Unknown
290 m/s
Vertical recoilLower values are favorable within the same wiki scale
Unknown
0.6 V
6 V
Horizontal recoil
Unknown
0.5 H
4 H
Effective range
Unknown
Unknown
Unknown
Suppressed
Yes
Yes
Yes
DerivedTheoretical calculations at 100 health
Shots to killDamage range can produce a range of outcomes
3
3
2
Theoretical TTKAssumes uninterrupted fire and every shot connecting
0.150 s
0.171 s
0.067 s
Theoretical DPS
627
467–525
750
Magazine lethalityIgnores misses, armor, falloff, and partial damage
10 theoretical eliminations
10 theoretical eliminations
10 theoretical eliminations
ConfigurationCapabilities and equipment
Fire modes
Automatic, Semi-automatic
Automatic
Semi-automatic, Automatic
Optic
Optic shown in the in-game loadout
Iron sights
Iron sights
Attachments
None listed
BS-1 Tishina grenade launcher
None listed
Projectile
5.56x45 mm
5.45x39 mm
9x39 mm
How to read this table

Green emphasis marks the favorable numerical value only where the direction is clear, such as lower reload time or lower recoil. Neutral rows show scale without declaring a winner. Theoretical figures are calculations, not measured match performance.